A FishNet lobby flow, headless dedicated session process, dynamic port allocation, session lifecycle, and TargetRpc client handoff.
Unity 6 · Multiplayer · Dedicated sessions
Bender
A Unity multiplayer prototype exploring lobby matchmaking and live handoff into dedicated game sessions.
- ROLE
- Collaborative project. Public history credits TheRealKraken with the multiplayer implementation.
- STATE
- Multiplayer systems prototype
SYSTEM FLOW
- 01UNITY CLIENT
- 02LOBBY :7777
- 03SESSION MANAGER
- 04DYNAMIC PORT
- 05GAME SESSION
Build
Coordinating process lifecycle and network handoff while keeping the client transition understandable.
RESULT
A focused game-networking prototype that makes dedicated session orchestration concrete.
- NOW
- The networking architecture exists as a focused prototype.
- NEXT
- Document the exact contribution split and add a lobby to session capture.
System flow
- 01UNITY CLIENT
- 02LOBBY :7777
- 03SESSION MANAGER
- 04DYNAMIC PORT
- 05GAME SESSION
- Unity 6
- C#
- FishNet
- Dedicated servers