← All work

Unity 6 · Multiplayer · Dedicated sessions

Bender

A Unity multiplayer prototype exploring lobby matchmaking and live handoff into dedicated game sessions.

ROLE
Collaborative project. Public history credits TheRealKraken with the multiplayer implementation.
STATE
Multiplayer systems prototype
SYSTEM FLOW
  1. 01UNITY CLIENT
  2. 02LOBBY :7777
  3. 03SESSION MANAGER
  4. 04DYNAMIC PORT
  5. 05GAME SESSION

Build

WHAT IT DOES

A FishNet lobby flow, headless dedicated session process, dynamic port allocation, session lifecycle, and TargetRpc client handoff.

HARD PART

Coordinating process lifecycle and network handoff while keeping the client transition understandable.

RESULT

A focused game-networking prototype that makes dedicated session orchestration concrete.

NOW
The networking architecture exists as a focused prototype.
NEXT
Document the exact contribution split and add a lobby to session capture.

System flow

  1. 01UNITY CLIENT
  2. 02LOBBY :7777
  3. 03SESSION MANAGER
  4. 04DYNAMIC PORT
  5. 05GAME SESSION